

You’ll discover all kinds of weapons and accessories, each with their own uses and effects: magma swords, gladiator shield, freezing blades, anti-poison armor, XP-boosting Sneakers or a grappling hook….we’ve got you covered. Conveying the weight of such a massive weapon was tricky but given how important this boss is, we just had to pull this animation off!ĭesigning the bosses in Young Souls was no small task, but in the end it was worth it because the game gives a lot of freedom to the player. For Kah-Kon, Xavier wanted him to have a massive Morgenstern for a weapon. This ensured that the gameplay wouldn’t interfere with his ability to shape the characters to his own vision. However, for the main bosses this approach was reversed: Xavier worked off of the story guide and a ‘screenplay sheet’ we created.
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A gigantic but slow mecha is the perfect way to introduce you to bombs or a stealthy assassin is a great enemy to learn how to parry and counter-attack. This meant that Xavier worked off of a very ‘functional’ description of each monster and an estimation of its size. He designed all of the characters in Young Souls, including (obviously) all of the bosses – with which we took two totally different approaches regarding design.įor the mid-bosses, the guidelines for Xavier were very game design focused, with the art direction being influenced by the gameplay. Gameplay-wise, the main bosses represent true challenges to your progression through Young Souls, testing your mastery of the game’s combat system by unleashing a combination of different attacks that you’ll need to defend against and counter.įor the art direction, we worked with Xavier Houssin, one of our favourite character designers in the business. The main bosses are a key part of the story, and so these confrontations constitute recognizable peaks in both the story and the gameplay. Defeat Mohm, a spooky giant spider, and you’ll be able to fight with its mandibles that can spawn friendly poisonous spiders – the perfect weapon to deal with an enemy crowd. Over the course of the game, you’ll face a bunch of mid-bosses whose main role is to introduce a new enemy behaviour or a weapon/accessory that the player collects and gets to use once the mid-boss is defeated. Probably the best example of the latter’s influence is the fast-paced gameplay we’ve infused into Young Souls things definitely move quicker than the classic titles, which tend to be more deliberate in nature (but no less captivating!) The gameplay was partly inspired by games straight out of the old-school, 2D beat ’em up genre and partly by our personal influences, which lean towards 3D beat ’em ups and more modern games. “We worked hard on these fights to make them as thrilling and rewarding as possible." “With Young Souls, our goal from day one was to make boss fights the core of the game experience” said Jérôme Fait, co-founder of 1P2P Studio. The twins wield a sampling of the expansive arsenal of weapons and unique gear players can find in the game against some of the game’s mightiest enemies, with each plunge into its beautiful but deadly dungeons offering a chance to earn powerful new loot. Today’s announcement trailer finds misfit orphans Jenn and Tristan clashing with powerful otherworldly fiends in new gameplay showcasing the game’s intense boss battles.
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Publisher The Arcade Crew and developer 1P2P announced that Young Souls is reaching Nintendo Switch, PS4, and Xbox One in addition to the previously announced release on PC via Steam. The alternate world is filled with goblins, friends and foes, but Jenn and Tristan are used to going it alone and set out to navigate this strange new world - all was going well, until it wasn’t. Uneventful, that is, until they uncover a portal to another world which threatens the very existence of life on Earth as we know it. Life in Portsbourgh for Jenn and Tristan proves uneventful. Jenn and Tristan are two teenagers twins who find themselves suddenly abandoned and without a family until a good-hearted scientist adopts and brings them into his home settled within a small port town. Penned by Matthew Ritter ( The Walking Dead game, Nova Phase graphic novels), Young Souls draws players into a familiar place teeming with nostalgia and adventure where everything is possible. Young Souls features precise gameplay mechanics wrapped inside a profound story with unforgettable characters and intense combat. Gorgeously animated, Young Souls draws you in with its distinct art direction that keeps you playing.
